Virtual reality (VR) is one of the latest technology in the world today, and the good thing about it is that it inclusive in concept and development.
Gamers with physical disabilities now have a solution to gameplay barriers through WalkinVR. The WalkinVR was developed by Grzegorz Bednarski, to help gamers with disabilities enjoy VR gaming experience. WalkinVR is compatible with SteamVR, it is scheduled to launch via Steam on 29th June 2020.
As VR technology keeps evolving and getting better, so also is the gameplay, moving away from the gamepad or 3DoF controls to far more physical, room-scale interactions. The advancement of VR has improved creativity, it has also allowed immersive worlds to be built, but not all players have the range of motion needed to play games without the WalkinVR.
WalkinVR is an all-in-one solution that helps support people with physical disabilities who love or want to enjoy VR gaming but don’t have the necessary physical movement to enjoy the full gaming experience.
There are a lot of options on the WalkinVR to cover various disabilities, most especially, gamers who are in a wheelchair or have spinal muscular atrophy. These sets of people with disabilities are likely going to face issues when playing a VR videogame, from turning to holding motion controllers at the required height to interaction with the environment.
The WalkinVR has a lot of features, it helps in enhancing movement range of the hands, a virtual movement for turning, leaning and crouching. If a gamer has a spastics or weak hands, it can be tracked with the help of Azure device or kinect. Even if a gamer with a disability has issues with gamepad buttons, the WalkinVR allows assistance from a third-party, if required.
WalkinVR supports Oculus Rift, HTC Vive, Valve Index and Windows Mixed Reality headsets. WalkinVR's free and premium versions work with all videogames and applications available on SteamVR.
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